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    <title>flove making-of — Identity questions</title>
    <link>https://flove.org/making-of.html</link>
    <description>New Identity design questions from flove interviews.</description>
    <language>en</language>
    <item>
      <title>Multi-use-link validation expiry?</title>
      <link>https://flove.org/making-of.html#nety-spec_q24</link>
      <guid isPermaLink="false">nety-spec_q24</guid>
      <category>nety-spec</category>
      <category>Identity</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• 72h then auto-lapse — Pending request expires after ~3 days; time to act without strangers hanging.
• 7 days + reminder — Longer window with a nudge.
• No expiry — manual — Sits in your queue until you act.

★ decided: 72h then auto-lapse</description>
    </item>
    <item>
      <title>Inactivity &amp; decay?</title>
      <link>https://flove.org/making-of.html#nety-spec_q25</link>
      <guid isPermaLink="false">nety-spec_q25</guid>
      <category>nety-spec</category>
      <category>Identity</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Slow grace then steady — No decay for ~30 days idle, then gentle decline.
• Gentle continuous — Always decaying slightly; penalizes brief absences.
• Half-life — Each facet decays toward a floor on a fixed half-life.
• Separate Activity stat (not decay) — Earned standing NEVER erodes from idleness; recency is a separate stat instead.

★ decided: Separate Activity stat (not decay)</description>
    </item>
    <item>
      <title>What is the top 'Biometrics' identity rung?</title>
      <link>https://flove.org/making-of.html#nety-spec_q26</link>
      <guid isPermaLink="false">nety-spec_q26</guid>
      <category>nety-spec</category>
      <category>Identity</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Privacy-preserving proof-of-uniqueness — Liveness → non-reversible one-per-person token; raw biometrics never stored. No honeypot, FOSS-aligned.
• Device biometric unlock — WebAuthn-style; proves device control, not one-human-one-account.
• Defer the method — Keep biometrics top conceptually; pin the mechanism later.

★ decided: Privacy-preserving proof-of-uniqueness</description>
    </item>
    <item>
      <title>What is the Activity stat?</title>
      <link>https://flove.org/making-of.html#nety-spec_q27</link>
      <guid isPermaLink="false">nety-spec_q27</guid>
      <category>nety-spec</category>
      <category>Identity</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• A visible presence signal, inside Global — Purely a public liveness indicator; gates nothing, changes no scores. Lives as the presence dimension of the Global facet.
• A scored factor — Activity feeds standing/perks (e.g. mint-rate).
• A separate fifth stat — Its own top-level stat, outside the four facets.

★ decided: A visible presence signal, inside Global</description>
    </item>
    <item>
      <title>Presence model for an offline-first P2P node?</title>
      <link>https://flove.org/making-of.html#nety-spec_q28</link>
      <guid isPermaLink="false">nety-spec_q28</guid>
      <category>nety-spec</category>
      <category>Identity</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Graded LIVE / RECENT / REACHABLE / DARK — LIVE=online now; RECENT=acted lately; REACHABLE=offline but content replicated by peers; DARK=neither. Honest: offline ≠ unreachable.
• Just live heartbeat — Online-now bit; misleading when a dark node's content is still served.
• Last meaningful action — Just a timestamp; ignores reachability.

★ decided: Graded LIVE / RECENT / REACHABLE / DARK</description>
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