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    <title>flove making-of — Trust questions</title>
    <link>https://flove.org/making-of.html</link>
    <description>New Trust design questions from flove interviews.</description>
    <language>en</language>
    <item>
      <title>Which signals feed a peer's trust score?</title>
      <link>https://flove.org/making-of.html#nety-spec_q9</link>
      <guid isPermaLink="false">nety-spec_q9</guid>
      <category>nety-spec</category>
      <category>Trust</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Linked identities — Verified Telegram/phone/email/biometrics + self-asserted social links.
• Vouches received — Weighted by the voucher's own score (transitive).
• Resources shared — Compute/storage/AI contributed over time.
• Invite-graph position — Branch depth/breadth + your inviter's standing.

★ decided: Linked identities · Vouches received · Resources shared · Invite-graph position</description>
    </item>
    <item>
      <title>Can a trust score go down?</title>
      <link>https://flove.org/making-of.html#nety-spec_q10</link>
      <guid isPermaLink="false">nety-spec_q10</guid>
      <category>nety-spec</category>
      <category>Trust</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Dynamic (can drop) — Inactivity-free, but abuse/slashing + transitive drops can lower it. Living standing.
• Only grows — Permanent once earned; simpler but lets bad/dormant actors keep high trust.
• Grows, but slashable — Accumulates, but specific events can slash it.

★ decided: Dynamic (can drop)</description>
    </item>
    <item>
      <title>One number or multiple facets?</title>
      <link>https://flove.org/making-of.html#nety-spec_q11</link>
      <guid isPermaLink="false">nety-spec_q11</guid>
      <category>nety-spec</category>
      <category>Trust</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Multi-facet — Several sub-scores; different capabilities gate on different facets.
• Single scalar — One blended number; simplest but can't distinguish kinds of standing.
• Scalar + visible breakdown — One headline number, contributing parts shown.

★ decided: Multi-facet</description>
    </item>
    <item>
      <title>How do stars (currency) relate to trust score (standing)?</title>
      <link>https://flove.org/making-of.html#nety-spec_q12</link>
      <guid isPermaLink="false">nety-spec_q12</guid>
      <category>nety-spec</category>
      <category>Trust</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Independent axes — Stars earned/spent; score gates. Share inputs, distinct.
• Stars flow from score — Your standing sets the star MINT-RATE; spending never lowers standing. Tap vs bucket.
• Unified pool — One quantity does both; spending lowers standing until re-earned.

★ decided: Stars flow from score</description>
    </item>
    <item>
      <title>Receiving vs giving trust?</title>
      <link>https://flove.org/making-of.html#nety-spec_q13</link>
      <guid isPermaLink="false">nety-spec_q13</guid>
      <category>nety-spec</category>
      <category>Trust</category>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>• Giving is +0 direct — You gain standing only from what others extend to you; no trust-farming. Giving well compounds, giving badly costs.
• Small reward for giving — A tiny bump for participating; more game-able.

★ decided: Giving is +0 direct</description>
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